This is very much because of Time Walks existence
While it will never have the impact of a card like Cratehoof Behemoth, there is something very empowering about slamming down a 20/20 creature on turn three
Sadly, since Bandai decided to combine both BT18 and BT19 into Release Special Booster 2.0, Western players didnt receive the gap between sets that Japanese players got, making the ACE version of the Royal Knight not as good as the X Antibody one
Traditional foil land replaces a land in 20% of boosters
The Magnet Warriors consist of three vanilla monsters, Beta, Alpha and Gamma respectively, and the three of them can combine together to form Valkyrion the Magna Warrior (although it's not a Fusion Monster, it's special summoned from the hand by sacrificing the three Magnet Warriors from your hand or your side of the field)
That competitive dominance, combined with legendary status and sharp VSTAR visuals, gave it the kind of cross-market appeal that makes a card stick in demand for both players and collectors