The card allows you to shift gears from being purely aggressive to biding your time, and creates interesting tension around combat rather than a simple determination of whether to use a removal spell on one creature
In total, it has been confirmed that eight unique Bonus Cards are up for grabs this time around
What affects the value of Hinata, Dawn-Crowned
Ramp into Clive, Ifrit's Dominant with cheap red permanents like Charming Scoundrel, Sunset Strikemaster, and Grabby Giant
None of the common 2-drops attack especially well into these, though decks like RW might be able to punch a hole with pump spells like You're Not Alone and Haste Magic
This lets you cast things outside of your color identity in red for Commander without needing to actually cast the spell, and you'll be left with a 3/2 dork to block and kill or trade or save you from a lethal attack and you can exile sorceries and cast them at instant speed