Planeswalkers are almost all inherently powerful by design, but I made an intentional effort to hone in on ones that still see regular play across different formats
Cheating on mana is arguably the most broken thing to do in Magic , and copying spells is basically that, so having a creature that can give you six or eight mana worth of free spells is no joke
REMEMBER, COMMANDS ARE MODAL Commander is a lot of fun, but that fun relies heavily on novelty
It requires setup, and the opponent isnt going to be sacrificing essential permanents right away, but this is the right spell when the right situation is on the board
The triggered ability is pretty simple when it does combat damage to a player that controls more lands that you, you can search up a Plains card and put it onto the battlefield tapped
I really like either Muldrotha or Teval for a Commander here and I'm stuck