Its cheap, you can split the payment across multiple turns, and any deck can exploit it due to its colorless identity
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
People are very excited, but Im personally a bit more skeptical as you need a second land of the right color (and type!) if you want to get the second color from these, which is likely your splash color
Five of the top 25 players at LAIC, including two of the top 10Jackson Ford of Canada in fifth and Brazilian Rafael Yuiti in 10thplayed the Charizard ex deck
Although 39 of these cards were awarded at the time, it is believed that only 10 are left in existence making each one incredibly valuable
(It can't be the target of spells or abilities.) Equipped creature can't be blocked