The introduction of job select, saga creatures, and sidequests turn Magic into a complex battlefield where accumulated value is a big deal
In theory, you could reveal everyones hand once per turn with enough creatures to pump in
In the comprehensive rules for Magic, adventures are described in the glossary as cards with a two-part card frame (one part of which is inset of the left) on a single card. Well talk about and clarify some frequently asked questions in just a second, but if you want to take a look at the nitty gritty of adventures check out Rule 715
Starting at 6 loyalty, it's totally reasonable to use the -3 ability on the turn Chandra, Awakened Inferno comes down, sweeping smaller creatures off of the board
MTG Phelddagrif For four mana, Phelddagrif isnt a very powerful creature on its own
Much as I yearn for larger sets and the replayability they enhance, bonus sheets reskinned reprints that appear in about a third of packs do take the edge off