I dont know the combos people are going to find with this card, but itll be its own combo deck
The starting player skips their first-turn draw (Comprehensive Rule 103.8a), so on the play you have seen 7 + (turn 1) cards by a given turn, while on the draw you have seen 7 + turn one more, because you draw every turn
Its the second supplementary set to Commander, and while it may not have the same power level as the original Commander Legends , this set leaves nothing to be desired when it comes to the number of new commanders
you play them untapped and they have no other cost
And we cant overlook the combo with Walking Ballista
Compare that to Mystery Booster 2, a set Wizards is so uninterested in selling to you that it won't even let you buy it