You see, if you cast a spell that sets up an effect that happens "at end of turn" once you've past the start of the end-of-turn step, you can keep the results of that spell around until the next end-of-turn step
This would probably have crept up in price if it went unchecked, so its another good reprint to see in this slot
Frank Karsten from ChannelFireball has already figured out a 1-turn kill combo with Steam-Kin that goes like this: Mountain Simian Spirit Guide Runaway Steam-Kin 3x Pact of the Titan Goblin Bushwhacker / Reckless Bushwhacker Deal 20 damage If this proves to be that good, then Steam-Kin will jump in price as quickly as it can kill your opponents
Cards that mill your decklike those with dredge or Satyr Wayfinderare good for cards like Trade Routes, Intuition, Realms Uncharted, loot effects, discard effects, and a ton more
Until next time, take care
Other creatures in this deck can really make use of all these cards going into the graveyard