Deck construction and strategy are central activities, with the game serving both as a teaching tool for newcomersthanks to stepbystep tutorials on summoning mechanicsand as a sandbox for veterans to experiment with archetypes and tactics
If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"
Slap-on-the-Wrist Nuke: Bruno/Antimony manages to blow out a freaking sun with his Delta Accel Synchro
This makes the game much more fast-paced, but you can abuse this in a few ways, too
It's best to start by selling things that you already have around your home
The Dominus duo may shift the power of balance between card types at last, especially since they work well with certain archetypes, like Paleozoic and Traptrix