Control decks aim to disrupt opponents, control the board, and build a win condition over time
You've now got four creatures, which you can tap to a (enchantment form) Siege Zombie to deal one damage
Dark Confidant, or 'Bob' as it's often called by the Magic community, was once considered among the best MTG cards of all time
Venturing into the dungeon gives you a lot of flexible value throughout a game since you have your choice of dungeons and routes to take through them, and those decks only get better once youve completed a dungeon
You just need to build your deck around cheap creatures, then use cards like [[Raise the Past]] to rebuild after the inevitable board wipes
These cards usually make it more costly or difficult for others to threaten you with combat, either by requiring extra mana or forcing them to give up resources