If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed
The first two abilities are good enablers, creating tokens and drawing cards at the "cost" of untapping your creatures, but the final one is an alternate win condition : If you have fifteen tapped creatures and five white mana available, you can use Halo Fountain to just win the game
High-value cards with few reprints tend to hold their value more than cards with multiple versions
With this in mind, we really only need a few lands on board for our commander to do ridiculous amounts of damage
Im more intrigued by rolling d20s than a lot of Magic players, though we all know that very few cards with this mechanic have been pushed to this point, and what weve gotten hasnt generally been worth examining too closely either
I know I plan on making room for this card in my own Zedruu deck