#13 I was really hoping the new rarity wasnt literally just the promo image
The cards for each character and moment often feel true to what theyre showing off, but dont always feel as game-changing as they maybe deserve
Command Zone One of the less important zones defined in the rules, the Command Zone primarily acts as a display area for cards or objects which are technically in the game, but should not usually be interacted with, like planeswalker emblems
Team Rocket's Trickery might find its way into some disruption decks, but other then that, it should be avoided in favor of stronger draw
Their toughness and casting cost puts them outside of a fair few forms of removal, but its usually still a good idea to have a Lightning Greaves in your deck to try and keep them safe, because theyre going to draw a lot of hate at the table if you manage to keep them around for a turn or two, especially if youre going a good job of making the most of their ability
Remember how Charix will tax foes for their interaction with it