Zell Dincht does much the same as that, except it doesnt stop you from missing your regular land drops at the same time
When this black rogue ETBs you can steal a card from the top of an opponents library, and then have a great defense with deathtouch after
The Summoner gives buffs to enhancement creatures (like Summon: Bahamut) with trample, lifelink, and ward (2)
For example, if you have six cards in hand as Doctor Octopus's last ability resolves, and you also control Thought Reflection (an enchantment that says "If you would draw a card, draw two cards instead"), you'll end up drawing four cards
Do you like card draw in the command zone, or do you prefer loading the 99 with card draw and leaving the command zone more flexible
Theres a tokens package here too, with a lot of Young Pyromancer-style effects, though a card like Bastion of Remembrance still looks incredibly out of place