This is a deck that plays 17 lands (and may have been close to starting 16 lands) but chooses to board out a land for a 24th spell whenever its on the draw
In Pack Wars, you and your opponent open a single booster, sleeve it up and combine with either two of each Basic land or one of each of the dual-colour Guildgate lands
Orcish Bowmasters Damage and tokens in one place Orcish Bowmasters is a two-mana Black 1/1 with flash
Some are rare by virtue of what they were in, perhaps an underprinted Secret Lair, like the Galaxy Staples
I love the fact that we're just implementing Mono Red Prison in Vintage with a lot of the same technology, but also that Ragavan just adds a huge aggro element to the deck as well
Newer titles have moved away from the paradigm of the heroes of light collecting the scattered crystals in favor of broader, more convoluted plot-lines, but most games in the series still have a crystalline element somewhere