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This additional land play makes a weaker sorcery like Midgar, City of Mako a more palatable play
If it weren't so expensive, it would be in most Commander decks as well (assuming you're in a bracket that allows game changers)
While this seems defensive, on attackers like Scream Tail or Drifloon (whose damage is based on how many damage counters are on them), more HP means you can place more damage counters on them, resulting in a more powerful attack
This makes it easier to attack and not risk dying on the crackback
The protective and evasion granting tools empower Thief while in turn it taxes the removal of your opponents and increases the chances it or a ninja are doing work