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But remember that it is best to add cards that are similar in effects
Again, the seemingly current approach to building a cool rare or mythic is the same: staple on desired effects, in multiples, on a competitively-costed creature
(Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token
With Harbin out, attacking with five or more Soldiers gives all your creatures +1/+1 and flying for the turn
Instead of relying solely on basic lands, dual lands help decks access the colors they need more consistently, which reduces the chances of stalled turns or uncastable spells