That might just be a me thing though, so I wouldnt hold it against the site too much
Its a fitting subversion for a set that focuses on a huge, Plane-engulfing war, reminding the viewer that nowhere is safe from the Brothers fearsome creations
Thats part of the reason Wizards keeps releasing new boosters, plus expansions like Secret Lair and specialty accessories
I think that the greater legacy of Affinity, and Pierre in particular, is the transformative attitude it brought to the Pro Tour
Both adventures as well as MDFCs have experienced much success in Magic over the years, meaning there is huge potential here just waiting to be explored!
Grasp of Fate is a nice removal spell for Commander, often getting a two-for-one or better