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And, because we are naturally more likely to think about leaving mana up for what we have in our hands than what we don't, whichever card you choose to represent also gives off the signal that it's slightly less likely you have the other card
If you can afford to cast it, and then keep six mana open until an opponents end step, activate it and exile something like ten artifacts from your deck to create ten 1/1 Myr tokens
Static and Activated Abilities Another area where games can get very complex is when permanents have a lot of static abilities and abilities that can be activated at instant speed, especially for zero mana
#1 Mewtwo V Alternate Art This is my favorite Mewtwo card from this set
It could also have some very nice combo opportunities with cards whose effects trigger with each card drawn