Interestingly, the card can only be played when it is the final card in the player's hand, but then allows someone to search their deck and pull out two cards to put in their hand, which could be a crucial play at the end of a game
It featured avatars, an actual overworld to explore based on the anime which included areas like Domino City and the Duel Academy
The most important questions on how "economical" it is to play Magic: the Gathering Arena remains unknown: how much time or money does it take to earn a tier-one Standard deck or to Draft.
We did see a mechanic that I feel is underappreciated: Disturb
Times mustve gotten tough around the turn of the century for WotC because in 2000 they raised the price to $9.99
It does, however, have a home in EDH decks that like exchanging permanents, like Zedruu the Greathearted