Whenever a creature you control dies, each opponent has to sacrifice a creature
How to play against Shroud Playing cards that dont target gets around shroud entirely since you cant target shroud
When a card's effect is activated: You can destroy 1 Spell/Trap card on the field, and if you do, add 1 Spell/Trap from your Deck to your hand

Every good botanist needs a list of ingredients, and here are Witherbloom's newest reagents: Gorma, the Gullet is yet another horrific and gross black-green legendary Frog commander that eats your creatures for a benefit, giving +1/+1 counters to each creature that enters based on how many creatures died under your control that turn Stensian Sanguinist prepares Exsanguinate (notably the only non-Reserved List, non-1990s prepared spell in this cycle) by dealing damage with a creature that gains deathtouch from the Sanguinist's trigger on attacks Ominous Harvest sports the classic Future Sight keyword of gravestorm, and is only the third card in the entire game with that ability Immoral Bargain may have finally broken a glass ceiling on premium removal in black-green, affording go-wide decks to deal with almost any amount of problematic nonland permanents while being a sacrifice outlet at the same time Turbulent Fen is the only new land to come from this precon, but it's still a welcome inclusion This may be the only deck of the bunch that provoked a tepid response

More often than not, getting your cards graded by an authority such as PSA will increase their value, but if this is your sole reason for submitting do take into account the grading costs, and the extra fees you might pay to a market place to sell the higher value version of your card
Weakness: Grass (x2) Resistance: None Retreat: 1 Cynthias Spiritomb Darkness HP70 Basic Pokemon [C] Raging Curse: 10x damage