First, there's the famous meme-turned- Magic card in Imposter Syndrome
Creatures that are more complicated or resource-intensive work better with self-mill strategies
This week, I want to discuss a wider issue I have with the design of creatures, using the disappointment stemming from the lack of the ally creature type in Zendikar Rising as an entry point
Grasping Dunes design was simply us taking the elements of the original Desert and tweaking them to play better
There are all sorts of ways to make Aurelia go infinite, giving you all the combat steps you need to take down your opponents
The initial damage clears out smaller creatures and planeswalkers, and every land you play after that replaces your board with flying 4/4 dragons, making fetch lands and extra land drop effects extremely efficient, quickly turning a reset into overwhelming pressure that many decks struggle to answer turn after turn