The other important threat category in Standard is the hard to answer one
Finally, we have the classic ramp cards: Farseek, Nature's Lore and Three Visits on turn 2, to look for Ziatora's Proving Ground, shock lands or other non-basic lands, and, on turn 3, we have Cultivate and Kodama's Reach, which are essential
Kairi, the Swirling Sky The reincarnation of Keiga, the divine dragon of islands, Kairi continued to protect Minamo until Minamo's decline late in the Shattered States Era
Im already minimizing my sorcery speed plays, and activating Alchemists Refuge at the end of their turn to play a Thragtusk gives them a window to resolve a big Sphinxs Revelation
Do I need this card for my own gameplan
Oh, and if you still arent convinced by its power, lets just say that this card is banned in Legacy for a reason