Just like in the main TCG, Baby Pokmon have a pitiful 30 HP, but have no Energy cost to attack or retreat, no weakness, and strong effects on their attacks
Infernal Phantom Three generic, one red creature Spirit 2/3 Uncommon Eerie Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn
Sacrifice after IV.) I, II, III, IV Exile up to one target creature or land you control
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How do the side-loading pockets help secure my cards
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