So, I designed some morph cards and made up stickers
Any green card that gives you an avenue to draw some extra cards should not be overlooked, although I do find it odd that the Pack Leader's pump ability brings it up to five power and not the required six
Lilo - Best Explorer Ever Pros: Team Challenger +2 tempo burst, can hit ready characters via Alien trigger Cons: Needs bodies, wants Alien tag Scar - Finally King Pros: Ally anthem plus repeatable card draw Cons: Sacrifices Allies, needs a specific curve for full value Tinker Bell - Giant Fairy Pros: Shift, ETB 1 to all foes, extra 2 damage on banish Cons: Six-cost can clog, needs earlier Tinks for earlier impact
(2019-08-23) If the games turn order is reversed again, it will return to the default order used at the beginning of the game
In practice, it's still likely to find a home in go-wide strategies that can quickly amass a critical mass of creatures
The trading tools automatically match you with other users who have what you want, which is genuinely useful if you trade locally or by mail