This card will give you sacrificing benefits, ramp, removal, ping opponents for 2 damage and draw you a card
If you can fill your bench up quickly, you'll be dealing at least 120 damage with each attack
Not background necessarily, but some other line of text that says something along the lines of Whenever you sacrifice a Treasure token, give a creature a +1/+1 counter and trample until end of turn. That would make it a lot more interesting and powerful, but I suppose not every card needs to be great
Can you absorb a conservative outcome containing repeated characters, repeated card numbers or cards that should not be graded
And it's a bigger 1/2 so it can block a 1/1 and survive
Despite the type being around in the game for so long, there aren't as many Bat creatures as you would expect