The deck also runs Toothy, Imaginary Friend for sheer value
2) The engine pieces (how Eldrazi actually happen) Eldrazi Temple and Eye of Ugin style effects that reduce costs or boost mana Spawn/Scion generators (especially the ones that trigger off casting colorless spells) Forsaken Monument type payoffs (mana doubling, life buffer, scaling threats) These are the cards that turn Im playing fair Magic into Im playing 12-mana Magic. 3) The mid-game bruisers (where games are really won) Thought-Knot Seer and Reality Smasher style pressure cards (format dependent) Value Eldrazi that generate bodies, exile cards, or provide pseudo-removal Interaction tools that happen to be colorless-friendly This is the layer that stops your deck from being ramp, ramp, ramp, die. 4) Commander-specific glue (because 99 cards is a lot) Zhulodok, Void Gorger: turns your big spells into double cascade fireworks
I am not too familiar with Jump Start, but it has some of those as well
All we need is the Shaun of the Dead Secret Lair and were living our best lives
Love this big game winning Vee loads
Last updated on May 19, 2026 Goryo's Vengeance | Illustration by Randy Vargas Over the course of a game of Magic, one zone naturally fills with cards as turns go by