A major reason for that is Darkrai, which has evaded me frequently since its world debut in 2007's Diamond & Pearl games
C Common Graceful Dice X SPELL Quick-Play Roll a six-sided die
As the central color for prowess, you can build a competent spellslinging deck by mixing the likes of Monastery Mentor, Young Pyromancer, and Crackling Drake with cheap spells
It usually bears out in Magic as organized wrong-doing, evidenced by the Orzhov Syndicate on Ravnica taxing the dead, or the School of Silverquills strict and dominant demeanor on Strixhaven
Oddly enough, you can sometimes tell something feels off before you can explain why
The former has Call for Family built in to Weedle, although the latter is, ironically, more vulnerable when going first than the decks running Call Energy that it usually intimidates when they are forced to initiate the game