Sorry, WotC, but I hope you never get the digital rights to another IP ever again
#6 Just seems like a worse version of TCG Live
Some other good Wind options with the Windwitch tuners include: Windwitch Diamond Bell for an easy in-archetype boss monster

I think that this will make her a little more balanced but still very powerful The only small thing I have with Kolaghan is that it has deathtouch as a 4/3 hasty flier I don't think it all have many chances to utlize deathtouch why not make super aggressive and instead give it flying and haste and "Whenever Kolaghan attacks deal 2 (how many you feel is right I'd personally say not more than 3 and even that a lot) to target creature or planeswalkers (this is not a may ability, as his other effect hits you as well might as make him shock you if there's no other targets) For Silumgar really I'd take off a -1/-1 counter and make them enter with 2 or maybe only 1 of them instead of three as thats a bit harsh seeing as there many other spells that let you take shit from graveyards without such a heavy downside (yes ik it a ETB and that can Abused but i feel with that many counters it will only be adbused for the mill effect), and more for ONLY for flavor and not for practical use (though there is some practical use for it) and that's making the creature you bring back zombies since the sultai were necromancers first and foremost

The model comparison helps me pick a style before generating
Building decks around abilities that operate on classifications is advanced play for most, but if you carefully use the fact that a deck can feature a card up to four times, you could be onto something special Abilities and Effects : While some cards will simply feature a blurb and image, most of them will have some sort of ability or effect on them