Cheap enough to get in multiples, and available in a handful of colors, this box separates into two pieces and provides solid deck protection
In Garruks Wake $1 Plague Wind has always been popular with a certain crowd, and In Garruks Wake is a strict upgrade
Ignoring summoning sickness on your Wizards helps you dig for whatever answer you need at a given time, or to just refill your hand once you've cast a bunch of spells right before the end of your last opponent's turn
It also produces the exact same amount of mana it costs to activate Breya, Etherium Shapers abilities, meaning you can sacrifice three artifacts to play them if your lands are tapped out
These two make for an amazing turn 1 and 2 curve, allowing you to play Cinderella on 1 and sing Storm on turn 2, clearing something of your opponent's and drawing you a card for zero ink
The crimps were especially popular, and I was surprised that even cards with only modest playability still had demand