It's "just" a one-for-one, but if you either drew more Lands than your opponent or they just had a light draw, it could result in some un-fun non-games, especially in an era with less friendly mulligan rules
Its toughness also means its not vulnerable to smaller damage spells and its mana cost prevents it from being taken out by something like Portable Hole
Flavor Text "The world is about to learn
Anyhow, now that I'm a free man again, I'd like to lay down some ground rules for my list
Are shrines a strategy you enjoy, and would you like to see Wizards explore them even more in the future
To be fair, none of these decks are even close to competitive, but cards like Koma, Cosmos Serpent, Academy Manufactor, and Chulane, Teller of Tales are certainly in a league above what you usually expect from a precon (yes I know Chulane was the commander of its own precon)