The main goal of this deck is to bust out as many Cyber Dragon fusion monsters as possible, using the different effects of Cyber Dragon monsters to summon themselves to the field
Since it seems like no like massive card dump to shift through (again look at my Monster Hunter page on this site if you can still find it) no one said anything about the cards and either whined about the length or so the length was no big deal but no know said anything about the cards so yeah 5-10 card at time As for blue eyes i was just going to ignore the fusion monsters since while we have meld which is what im think for most fusion monsters, that only works with two creatures So Ultimate, 5 headed and other fusion that require 3 or more monsters are a conundrum so till than no fusion but your right in that because ultimate exist even though it should be legendary white dragon also shouldn't be legendary but till i figure out a way t ultimate and other multicreature fusion a thing we'll keep it as is
I told Rob he should find a spot for Reinforcements of the Army since he liked having Mystic Swordsman Lv 2 and Cliff the Trap Remover vs Burn
Card grading is a professional evaluation process where your cards are inspected, authenticated, and given a numerical grade based on their condition
You can only use this effect of "Time Thief Hack" once per turn
While the effects themselves are generally still powerful, the fact that so many modern decks use card effects to remove monsters from the field before attacks make their effects far less likely to activate