Not being able to hit lands really sucks because there's so many annoying lands that need blowing up (Maze of Ith) but if you're a Black/Red deck and desperately need answers to enchantments then Meteor Golem might work: Rakdos, Lord of Riots is the most likely candidate
2 Maelstrom Pulse Junds Premiere Removal Spell A strong removal spell when used under the right conditions, Maelstrom Pulse had its time in the light last time it was in Standard
Take the famous Inteleon engine you're not relying on the fully-evolved Inteleon to win you prize cards by knocking out opponents
Throughout the guide, I'll explain how we can take advantage of the top cards in our deck
An honorable mention should go to ST10-002 Monkey.D.Luffy, especially for players who like red and purple decks with a tougher leader body and a more straightforward ramp-based plan
It makes the card always useful as a counter, but typically demonstrates the cards role as a reactive tool, rather than a proactive one