As you can guess, as is the case with any popular collectible card game worth its salt, the challenge in Master Duel, aside from winning your matches, is assembling good decks with proper synergies
Mind Crush and spell/trap removal are generally the most effective side picks here
If you need to stall the game before your opponent beats you to the shadow realm, you can simply activate Battle Fader, Special Summon it to the field, and end the Battle Phase
This is especially relevant because the pure variant of Sky Strikers is often better suited to going 2nd due to the deck not really building a board
These days, there are too many ways to destroy a card without even flipping it face up, making these monsters much less powerful
Black Pendant