If a rebalance would alter a card's identity too much, a ban would take place instead
#22: Happily Ever After In terms of winning the game, Happily Ever After asks far too much from us
Something about the sarcastic and smug attitude of this art fits so perfectly with the playstyle
A good example is the Avatar: The Last Airbender set, where many new lessons were printed, but without a single learn card in the set
Magic: The Gathering can be an intensely competitive game that attracts chess-player minds to sling spells against one another in international tournaments
Rest seems best at supporting the few strategies that can fit it, as it destroys graveyard-focused decks while significantly disrupting slower fair decks relying on Tarmogoyf, Bedlam Reveler, Tasigur, and the like