We asked ourselves the following: How do we capture all sixteen mainline games in just one collaboration
Angelic Renewal Animate Dead Aspect of Mongoose Boseiju Reaches Skyward Brilliant Halo Cessation Corpses of the Lost Curse of the Fire Penguin Decaying Soil Despondency Diabolic Servitude Enduring Renewal Eye of Nidhogg Fallen Ideal Fiery Mantle Fool's Demise Fortitude Giant Inheritance Glistening Oil Induced Amnesia Launch Necrotic Plague Pia's Revolution Purgatory Rancor Recurring Nightmare Reins of the Vinesteed Sacred Ground Screams from Within Shigeki, Jukai Visionary Sigil of the New Dawn Sleeper's Guile Slow Motion Sluggishness Spirit Loop Spreading Algae Strands of Night The Great Work The Mending of Dominaria The Restoration of Eiganjo Undying Rage Villainous Syndication ther Rift
We're talking about 'bounce' decks, as the community calls them
Sinkhole Surveyor Putting +1/+1 counters on a fly\ier each time it attacks is no joke, and sometimes youll make a token if you want to
Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability
Marauding Blight-Priest, Deathgreeter, and Vito, Thorn of the Dusk Rose are all incredible