Evasion is also incredibly useful for saboteur creatures that need to deal combat damage in order to trigger their abilities
Dread Return Sacrificing three creatures isnt exactly free, but paying no mana on the flashback end of Dread Return is the perfect hands-free way to finish out a huge combo turn, usually involving Narcomoebas and the like
Excluding cards with indestructible, Heartless Act only comes up short against large Walking Ballistas, Scavenging Oozes that have already activated, and Humans that benefited from +1+1 synergies
Wulfgar's ability doubles any permanent's attack triggers, meaning you can go and search for two basic lands whenever the creature it's equipped to attacks
For example, I don't like fruit
Few agro decks run counter magic and against the control ones your mass removal is often pretty dead, at best sitting in hand until it gets to potentially kill a single threat