These Enchanted cards feature cards from the set with a new, borderless alternative visual and the "Inkwash Foil" foil treatment, which differs from the classic foil on expansion cards
Since it's probably impossible to please all the people all the time, I think Wizards of the Coast is doing the smart thing: it has transformed Magic into several interlocking games that happen to share the pieces, and theyre encouraging us to engage with the modes and game pieces we enjoy the most
These are both pure card quality spells, somewhat ramped up versions of Vampiric Tutor and Ponder meets Impulse
I expect to see this card in any deck capable of blocking and making good trades, especially if +1/+1 counters become a factor
Your deck runs a 1-of copy of enchantment removal
Players might initially pick tribes with high average mana values like Dragons or Angels or Sea Monsters (Krakens, Leviathans et al.), or pick commanders themselves that have a high mana value