The commander you control doesn't have to be your commander
The middle-game always proves to be the most tense and complex, as both players tend to have a handful of characters in play and must decide between questing to gain points and challenging to slow the opponent down
With a solid three strength and three willpower that will leave most characters banished or at least smarting, being able to instantly challenge can be a hugely effective way of shutting down a troublesome character on the other side of the table - especially if your opponent thinks theyll have at least a turn to respond to any characters you play before they have a chance to attack
This also ensures that players will have the resources available to activate Belle & Beast Certain as the Sun's Appreciative Audience ability, which lets players ready all of their other characters for a mere six Ink, though they won't be able to Quest for the rest of the turn
Suplex can be artifact hate, like Cast Into the Fire, and can remove certain creatures, like Abrade
Limit 1 each per person