If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it
And theres no tap involved, so this can come down, equip, and activate all at once
Well, it also has overload at seven mana, which means that it returns every nonland permanent you dont control, and that means that not only is this an Instant speed board wipe, but one that only hits the things you dont control, and thats just a huge boon
Here, let's break down some of the big reasons Afflict never lived up to its name: Blocking Afflict Creatures Was The Obvious Choice Most mechanics that punish blocking make you actually think twice: Menace forces awkward double-blocks
Personally, I think Final Fantasy 13 is underappreciated, though that could be the nostalgia talking
That versatility makes it great for saga decks - a type of enchantment that hadn't been invented when Power Conduit came out