In the immersive experience, you dont look around and see a ton of Pokemon lingering
hot take: the shiny cards are the worst thing that Pokmon TCG Pocket has added hot take: the shiny cards are the worst thing that Pokmon TCG Pocket has added Agreed, they reduce the chances of getting the exs and other cards
All cards inside are already open
The other key factor is just their size as the relative giants of Valley society, raccoons are some of the only big creatures in a set where everything else is 3/3 or smaller
they can effectively disrupt opponents Game Changers that are likely to be value engines and game-ending spells Win conditions that can be deployed in one big turn from hand, usually because of steadily accrued resources Gameplay to feature many proactive and reactive plays Generally, you should expect to be able to play at least six turns before you win or lose
EP: Lastly, what are your thoughts on the current Modern metagame, and do you have any predictions for the future of the format