It can start creating tokens at the beginning of your upkeep and hopefully clear the path for your other creatures to make a big attack
Then there's Neva herself, the most brilliant part, who seems to glow from within the darker hues closing in on her
Unfortunately, ramp is the kind of strategy that is either going to be great or horrible
This will be one of the largest and most impactful rotations in Standard's history, but ultimately I think it will be good for the format
Fetchlands are the primary reason why Battle of Zendikar Standard is so expensive
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