We were fortunate enough to open around 35 packs, and didnt pull a single one of the 22 SIRs, let alone a gold card

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If you hedge on open colors (or guilds in the case of GRN) and that ends up not working out, thats totally fine
Now we're getting into the rare stuff
Terra enables grindy midrange decks while Celes works best as a combo commander that use its +1/+1 counters to break persist
7 Bea: Defensive Team Fighting-type Gym Leaders often have some restraints too, but more in terms of the stats of their teams