These gorillas actually have some form of civilization

Akroma, Vision of Ixidor Ancestral Vision Biovisionary Blurry Visionary (playtest) Diabolic Vision Division Table Double Vision Eagle Vision Elvish Visionary Embrace My Diabolical Vision Erratic Visionary Fevered Visions Foggy Swamp Visions Fortifying Provisions Geralf, Visionary Stitcher Hyperion's Atomic Vision Intrepid Provisioner Joraga Visionary Kylox, Visionary Inventor Leaf-Crowned Visionary Lightning Visionary Llanowar Visionary Momir Vig, Simic Visionary Momir Vig, Simic Visionary Avatar Muzzio, Visionary Architect Mystic Visionary Niv-Mizzet, Visionary Phantasmal Vision Pileated Provisioner Provisions Merchant Raving Visionary Seer's Vision Serum Visionary Serum Visions Shigeki, Jukai Visionary Shrine of Piercing Vision Silundi Vision Soltari Visionary Sparkshaper Visionary Spider-Man, Brooklyn Visionary Spiteful Visions The Vision The Vision and Scarlet Witch Tidal Visionary Tireless Provisioner Traumatic Visions Tunnel Vision Unexplained Vision Vision Charm Vision Quest Vision Skeins Vision of Love Vision of the Unspeakable Vision, Spectral Synthezoid Vision, Synthezoid Avenger Visionary Augmenter Visionary's Dance Visions Visions of Beyond Visions of Brutality Visions of Dominance Visions of Dread Visions of Duplicity Visions of Glory Visions of Phyrexia Visions of Ruin Visions of Villainy Viv Vision, Teen Synthezoid Volcanic Vision Voltaic Visionary Wanda's Vision

Its balanced by its restrictions, but if all your deck wants to do is to produce Thopters and Servos, do you even care
If Crack in Time leaves the battlefield before its triggered ability resolves, the target creature won't be exiled
It was among Urza's Legacy 's primary chase cards and was the awe of Timmys and Tammys as far as the eye could see
I think I want to use ten of those slots for ramp, and maybe five of them for card draw like Night's WhisperNight's Whisper