By playing locations with John Silver, Greedy Treasure Seeker - not only do you ensure the character lives longer, each location will also grant the character the opportunity to quest for an extra lore
Chandra returns to Kaladesh and saves her mother from her nemesis Baral
It also does the same with Ephemerate and Lumbering Battlement, showing just how borderline-broken this card can get
How do we deal with troupes that exist in nearly every set
Thats because, also like Clue, you are able to ask other players if they have certain suspects, weapons, or rooms in their pile, but here making those guesses is restricted by Magic mechanics: you get the opportunity to do so only when you either deal combat damage to another player, or exile six mana value worth of cards from your graveyard at the end of your turn
At some point in time it became 60, but that some point in time was more like two points in time