Using stall strategies is completely legal, and there's technically nothing wrong with it, but it does result in a long, drawn-out game with very little action
The game plan is simple: You want to do a bit of ramping and drop a Wilderness Reclamation or two to make a bunch of mana in the end step
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The foiling on these lands is a whole lot more subtle than usual not sure if they are going for a different foiling style but it does seem like it
Not very much, honestly, which is why they are co-winners
The payoffs would have to be much stronger for me to want to take two diametrically opposed strategies and combine them like this