The most valuable contribution, in my opinion, were these two cards: Previous sets had dabbled in using -1/-1 counters a kill
There are three primary ways to win with tokens: You attack with enough creature tokens that your opponent cant possibly hope to block them all, You pair your token generation with Mirkwood Bats, Impact Tremors, Zulaport Cutthroat, and similar effects that drain your opponents life total as your tokens enter and leave the battlefield, or You have sacrifice outlets that let you cash in tokens to kill blockers and/or drain your opponents life, like Goblin Bombardment
The land is a great benefit, but it's a four drop
Town Greeter Welcome to Cornelia
The Sweepers of High-Powered Stuff Many decks run cheaper and lower powered stuff like Hate Bears, Aggro, Midrange and my own Bear Beats in real life here ( and two ones for you here in Delney ( and Arabella ( This three card trio above do great good
We all must learn this lesson the hard way, though