There are a couple of ways around this - one of the best fixes would just be to predict the next \(N\)-steps (e.g
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance
These cards regularly destroy, exile, and bounce other lands, keep lands tapped, or change what mana is produced by four or more lands per player without replacing them
Dromar's Charm Similar to Esper Charm, Dromar's Charm shines with its various modes to choose from, and while you mostly use its removal or counter side, once in a blue moon you may need to gain life to survive at least one more turn
But, with the literally infinite possibilities of card altering, a lot of options will fall outside those categories
Would you believe me if I told you that one of the cheapest dragon cards at is actually one of the nastiest pieces of stax we've seen in a long time