Its a great way to give your game a more political dynamic
Graded Population Report: Omega, Heartless Evolution [Borderless Foil] #347 Visualize the distrbution of grades in the chart
For one, unlike certain other pack-based online competitive games, spending money doesn't really gain you any meaningful advantage: there's no online transfer market, for instance, where you can hawk your wares for in-game megabucks to then buy an otherwise unobtainable good squad
Making copies of permanents that generate energy (like Whirler Virtuoso) doesnt even tax your energy that much
(What, you expect me to engage with the infuriating battles in this game, in which I always seem to flip tails?) Getting a new one, especially something rare like a shiny or full art card, was a reliable serotonin hit
It was a very unique concept and it was one that had to be monitored and maintained for effective use