For creature matchups, we have a motley crew of blue cards, with So Tiny being our Sword to Plowshares, Warrant // Warden often permanently answering a creature since we can put it on top of our opponent's deck and then mill it away, Run Away Together offering some fun tricks where we can bounce our opponent's best thing and one of our enters-the-battlefield mill creatures, and Flood of Tears being our (very bad) Wrath of God
Graded Population Report: Machamp [1st Edition] #8 Visualize the distrbution of grades in the chart
Viridescent Bog Sunscorched Divide Overflowing Basin Ferrous Lake Desolate Mire Twilight Mire Rugged Prairie Flooded Grove Fetid Heath Cascade Bluffs Wooded Bastion Sunken Ruins Mystic Gate Fire-Lit Thicket Graven Cairns Sungrass Prairie Skycloud Expanse Shadowblood Ridge Mossfire Valley Darkwater Catacombs Aysen Abbey Wizards' School Castle Sengir Koskun Keep An-Havva Township Miscellaneous Filter Lands These lands dont fall into any cycle
There are very few things that can disrupt this ability, which is why summoning it can easily win you the game
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