Since Karlach gives all attacking creatures first strike as well, this makes your creatures even better attackers since they'll have a lower chance of dying in combat
Earlier this year, Wizards of the Coast leaned heavily into this aesthetic with Kaldheim, giving metalheads something to quickly fall in love with
Cultivate, Natures Lore, and Kodamas Reach are three iconic ramp spells that are also printed in Secret Lairs
Still, I think there are going to be enough situations where neither mode is useful and this is a miserable card when that happens
Talisman Cycle + Signet Cycle Almost every multicolor Commander deck uses some number of Talismans and Signets to power their ramp, especially if theyre not green
As a part-time enchantress aficionado, I had certainly done my paces with Cage of Hands in the past, but rarely did I consider enchantments that I would want to be placing on to my own creatures