Fatal Push is as efficient a removal spell as youll find in Pioneer, helping you stave off early pressure from the dominant red aggro shells in the format
Ive had Led Zeppelins Immigrant Song running through my head all through preview season
Kraj naturally synergises extremely well with a deck full of powerful activated abilities and +1/+1 counter generators, but a lot of its value also lies in its ability to improvise
It also means your opponents basically can't block you, and abilities from opposing creatures can't target yours
The Draw-Go deck archetype is filled with instant-speed interaction, like permanents with flash (The Wandering Emperor, Hullbreaker Horror), removal spells, counterspells, and card draw (Consider, Memory Deluge)
Kakamora Pirate Pitcher might not seem great at first glance but he protects Pooh and other characters where that extra turn is big